تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Azaezel 1fc7192018 terrain file I/O and opengl rendering cleanup 7 سال پیش
  Areloch e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 سال پیش
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
  Lukas Jørgensen f3fc5b1fc0 Fix for terrain detail color blending post-linearization 8 سال پیش
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 سال پیش
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 سال پیش
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 سال پیش
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Anis 7bba3ee2de pushed a forgotten feature on OpenGL terrrain. 9 سال پیش
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 سال پیش
  rextimmy 2383e8e43e Fix for TerrainFeatGLSL getProcessIndex() signed mismatch 9 سال پیش
  Azaezel 196b214eae engine: 9 سال پیش
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 سال پیش
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 10 سال پیش
  Areloch 71c19a6151 Companion PR to #719 10 سال پیش
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 سال پیش
  LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. 11 سال پیش
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 سال پیش
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 سال پیش
  LuisAntonRebollo fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 11 سال پیش
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 سال پیش
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش