提交历史

作者 SHA1 备注 提交日期
  Areloch e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 年之前
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
  Lukas Jørgensen f3fc5b1fc0 Fix for terrain detail color blending post-linearization 8 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 年之前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 年之前
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 年之前
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 年之前
  rextimmy 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 年之前
  Azaezel 196b214eae engine: 9 年之前
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 年之前
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 10 年之前
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 年之前
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 年之前
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 年之前
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前
  LukasPJ ad7b75de09 Fix for fuzzy borders between textures 11 年之前
  Lukas Joergensen 9612d3c290 BlendTotal is now an actual total rather than a max 11 年之前
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 年之前
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 11 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前