Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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8 年之前 |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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9 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 年之前 |
Azaezel
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196b214eae
engine:
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9 年之前 |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 年之前 |
LuisAntonRebollo
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ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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11 年之前 |
LuisAntonRebollo
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2f8d18c0c0
Merge pull request #929 from BeamNG/remove_old_opengl_code
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11 年之前 |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 年之前 |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 年之前 |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 年之前 |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |