Commit History

作者 SHA1 備註 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 8 年之前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 年之前
  Azaezel 196b214eae engine: 9 年之前
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 年之前
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 11 年之前
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 11 年之前
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 年之前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 年之前
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前