Marc Chapman
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8a6ac1fb0f
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 年之前 |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
Azaezel
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6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
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10 年之前 |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 年之前 |
Azaezel
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a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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10 年之前 |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 年之前 |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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10 年之前 |
LukasPJ
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f481d31285
BaseTexFormat was not networked properly.
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11 年之前 |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
Lukas Joergensen
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ef11b565bf
Expose new formats to the editor.
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11 年之前 |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 年之前 |
Daniel Buckmaster
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e63e5d69f0
Trigger a terrain signal when its transform is changed.
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12 年之前 |
DavidWyand-GG
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4b1334db9f
Removed hard coded directory paths
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |