Commit History

作者 SHA1 備註 提交日期
  Marc Chapman 8a6ac1fb0f terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 年之前
  Areloch 11398bb04e Issue found with PVS-Studio: 10 年之前
  Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 10 年之前
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 年之前
  Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 10 年之前
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 年之前
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 年之前
  LukasPJ f481d31285 BaseTexFormat was not networked properly. 11 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
  Lukas Joergensen ef11b565bf Expose new formats to the editor. 11 年之前
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 年之前
  Daniel Buckmaster e63e5d69f0 Trigger a terrain signal when its transform is changed. 12 年之前
  DavidWyand-GG 4b1334db9f Removed hard coded directory paths 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前