Marc Chapman
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 år sedan |
Marc Chapman
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1c2effd7fa
Phase 1: Add a #define test
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7 år sedan |
Marc Chapman
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8a6ac1fb0f
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 år sedan |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 år sedan |
Areloch
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e18312b950
Fixed a issue with the terrain blending having hard-edges.
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10 år sedan |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 år sedan |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 år sedan |
LuisAntonRebollo
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9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
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11 år sedan |
LuisAntonRebollo
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b81ebaa386
Set correct terrain layer texture format.
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11 år sedan |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 år sedan |
Daniel Buckmaster
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9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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11 år sedan |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 år sedan |
Lukas Joergensen
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ea4a8bb361
Proper rendering of basetexture
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11 år sedan |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 år sedan |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 år sedan |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 år sedan |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |