Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel 4615bd6db8 more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 éve
  Azaezel ef0a4bee08 tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars) 7 éve
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
  Anis bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 éve
  Azaezel cc9955e102 unused variable cleanup 9 éve
  Azaezel dd0b7914e6 clang: register type modifier deprecated 9 éve
  James Urquhart 0e717ea707 Fix edge case where an editable shape without a vbo is saved 9 éve
  James Urquhart 18031f09b1 Fix edge-case with version 24 shapes 9 éve
  James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 éve
  James Urquhart e7db0d7956 Fix mesh load issue & merge issue 9 éve
  Azaezel 41dfb64210 hardware skinning and instancing are mutually exclusive 9 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Azaezel 5615b642df suggested revision 10 éve
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 éve
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 éve
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 éve
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 éve
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 éve
  Daniel Buckmaster 7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2 10 éve
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 éve
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 11 éve
  LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. 11 éve
  Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. 11 éve
  rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 11 éve
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 éve
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. 12 éve
  DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh 12 éve