Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 年之前 |
Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 年之前 |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 年之前 |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 年之前 |
Areloch
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f110158654
Probe Array WIP
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6 年之前 |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 年之前 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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196b214eae
engine:
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9 年之前 |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |