Commit History

作者 SHA1 備註 提交日期
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 年之前
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 年之前
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 年之前
  Areloch f110158654 Probe Array WIP 6 年之前
  Tim Barnes 9a39afa0eb reflection probe updates 7 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 196b214eae engine: 9 年之前
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前