Commit History

Auteur SHA1 Bericht Datum
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 jaren geleden
  LuisAntonRebollo 1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. 10 jaren geleden
  Azaezel bc32da74ca https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo 10 jaren geleden
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 jaren geleden
  Azaezel bea3563c3d const U64 maxValPerChannel = (U64)1 << mBitsPerChannel; 11 jaren geleden
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden