Historique des commits

Auteur SHA1 Message Date
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. il y a 10 ans
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections il y a 10 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. il y a 11 ans
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames il y a 11 ans
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. il y a 11 ans
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: il y a 11 ans
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans