История коммитов

Автор SHA1 Сообщение Дата
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 лет назад
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 лет назад
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 10 лет назад
  Azaezel 0325aaf5bb good catch 10 лет назад
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 10 лет назад
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 лет назад
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 лет назад
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 лет назад
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 лет назад
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад