تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 سال پیش
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 سال پیش
  Areloch adb875cb54 Conflict resolution with devhead. 8 سال پیش
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 سال پیش
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 سال پیش
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 10 سال پیش
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 10 سال پیش
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 سال پیش
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 سال پیش
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 سال پیش
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 سال پیش
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 11 سال پیش
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش