Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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пре 8 година |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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пре 8 година |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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пре 8 година |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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пре 9 година |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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пре 10 година |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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пре 11 година |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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пре 12 година |
Robert Fritzen
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171a24459f
Remove namespace from header
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пре 12 година |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |