Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 жил өмнө
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Azaezel e475b3060b won't need that any more after this 9 жил өмнө
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 жил өмнө
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 10 жил өмнө
  Azaezel 2753f562e8 shadow caching 10 жил өмнө
  Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod 10 жил өмнө
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө