História revízii

Autor SHA1 Správa Dátum
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 rokov pred
  Masquara 15f67015d3 Reordering initialization methods #1912 8 rokov pred
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 rokov pred
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 rokov pred
  bank 62006e8b3c Remove unneeded double-initialization of the vars. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred