Azaezel
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b50f72b109
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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6 anos atrás |
Azaezel
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02541ab1f9
shader hooks and gen cleanups
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7 anos atrás |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 anos atrás |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anos atrás |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 anos atrás |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 anos atrás |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 anos atrás |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 anos atrás |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 anos atrás |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 anos atrás |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 anos atrás |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 anos atrás |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 anos atrás |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 anos atrás |
Azaezel
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196b214eae
engine:
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9 anos atrás |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 anos atrás |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 anos atrás |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 anos atrás |
Luis Anton Rebollo
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be84142502
Merge pull request #1118 from Lopuska/patch-17
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10 anos atrás |
Anis
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4ccf89ba8e
fix to avoid a missing sampler name declaration
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10 anos atrás |
Anis
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5d392e373e
Update shaderFeatureGLSL.cpp
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10 anos atrás |
Anis
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c9116dd4a4
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
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10 anos atrás |
Anis
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f05b1b5cbd
fix #1117
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10 anos atrás |
Anis
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9d84372dc8
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
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10 anos atrás |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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10 anos atrás |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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11 anos atrás |
Anis
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2582670925
Update shaderFeatureGLSL.cpp
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11 anos atrás |