Commit History

Author SHA1 Message Date
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 year ago
  Areloch 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) 1 year ago
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields 2 years ago
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. 2 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list 5 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 years ago
  Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 7 years ago
  Areloch 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. 8 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago