Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups %!s(int64=2) %!d(string=hai) anos
  AzaezelX 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  AzaezelX b81b4c61a5 clean up leftover interlaced prepass experimental code. %!s(int64=5) %!d(string=hai) anos
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. %!s(int64=6) %!d(string=hai) anos
  Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right %!s(int64=6) %!d(string=hai) anos
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) %!s(int64=6) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
  Azaezel 33ebe34440 more gfx shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
  Areloch edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. %!s(int64=10) %!d(string=hai) anos
  Azaezel 0325aaf5bb good catch %!s(int64=10) %!d(string=hai) anos
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. %!s(int64=11) %!d(string=hai) anos
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos