Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 anos atrás |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 anos atrás |
LuisAntonRebollo
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 anos atrás |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 anos atrás |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |