コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 年 前
  Masquara 970dd5c477 Reordering initialization methods #1912 8 年 前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年 前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年 前
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 年 前
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 年 前
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 年 前
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 年 前
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 年 前
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 年 前
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 年 前
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 年 前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年 前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年 前
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前