Commit történet

Szerző SHA1 Üzenet Dátum
  Marc Chapman d68b616bf7 canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 éve
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 éve
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 10 éve
  Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 éve
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 éve
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 éve
  Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 11 éve
  DavidWyand-GG 539efcb1e1 Input event changes 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve