Marc Chapman
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d68b616bf7
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 éve |
Areloch
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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9 éve |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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10 éve |
Areloch
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 éve |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 éve |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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10 éve |
Areloch
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0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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11 éve |
DavidWyand-GG
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539efcb1e1
Input event changes
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12 éve |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 éve |