|  Areloch | 26fd24fbab
							
							Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. | vor 8 Jahren | 
				
					
						|  RexTimmy | 7281c2ed18
							
							64bit shadergen hash key support. | vor 9 Jahren | 
				
					
						|  James Urquhart | 3496c549b5
							
							Hardware Skinning Support | vor 10 Jahren | 
				
					
						|  rextimmy | 41e5caf22b
							
							Direct3D11 Engine/source changes | vor 9 Jahren | 
				
					
						|  Azaezel | aa6d078c40
							
							cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. | vor 10 Jahren | 
				
					
						|  LuisAntonRebollo | 82315a9960
							
							Merge pull request #933 from BeamNG/shadergen_glsl | vor 11 Jahren | 
				
					
						|  LuisAntonRebollo | 61d3e52ad1
							
							Changes on ShaderGen for generate GLSL shaders. | vor 11 Jahren | 
				
					
						|  LuisAntonRebollo | 1ac8fab884
							
							Changes for get necesary sampler names for OpenGL shaders. | vor 11 Jahren | 
				
					
						|  cpusci | 4c35fd37af
							
							Simple pass over the codebase to standardize the platform types. | vor 12 Jahren | 
				
					
						|  DavidWyand-GG | 7dbfe6994d
							
							Engine directory for ticket #1 | vor 13 Jahren |