Historique des commits

Auteur SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  Azaezel ce2964d2d0 diffuse/albedo texture linearization il y a 10 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  LuisAntonRebollo 259030de47 Fix imposter capture on OpenGL. il y a 11 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans