Историја ревизија

Аутор SHA1 Порука Датум
  James Urquhart ba91478fad Baseline working openvr code пре 9 година
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture пре 9 година
  James Urquhart 64b751a7c8 Basic port of code пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel 8f8c17e997 optimization пре 10 година
  Azaezel 240219c423 clarify var-usage via naming пре 10 година
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: пре 10 година
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device пре 10 година
  James Urquhart 3a457749ec Oculus VR DK2 Support пре 10 година
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering пре 12 година
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
  DavidWyand-GG b32e7688c2 Side by side rendering пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година