Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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8 年之前 |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
Azaezel
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01419d7935
motion based updates for shadow caching
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9 年之前 |
Azaezel
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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9 年之前 |
Azaezel
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23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
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9 年之前 |
Azaezel
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2753f562e8
shadow caching
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10 年之前 |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 年之前 |
bank
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d2700f881c
Source changes needed for Linux build.
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13 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |