Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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před 9 roky |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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před 9 roky |
RexTimmy
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dd64004eaf
MacOS platform support.
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před 9 roky |
Jeff Hutchinson
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cfb3ad598f
SDL support for glad
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před 9 roky |
Jeff Hutchinson
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3bb4fda47a
SDL epoxy stuff.
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před 9 roky |
Hein-Pieter van Braam
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5d91cf90b3
Fix running on Linux / Intel Mesa drivers
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před 10 roky |
LuisAntonRebollo
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aa35157eef
PlatformSDL implementation.
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před 11 roky |