Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 vuotta sitten |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 vuotta sitten |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 vuotta sitten |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 vuotta sitten |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 vuotta sitten |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 vuotta sitten |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 vuotta sitten |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 vuotta sitten |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 vuotta sitten |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 vuotta sitten |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 vuotta sitten |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 vuotta sitten |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 vuotta sitten |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 vuotta sitten |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 vuotta sitten |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 vuotta sitten |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 vuotta sitten |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 vuotta sitten |
Azaezel
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453958234e
console conversion
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7 vuotta sitten |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 vuotta sitten |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 vuotta sitten |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 vuotta sitten |
Areloch
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5019478aad
begun adding uniform hooks
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8 vuotta sitten |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Azaezel
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e475b3060b
won't need that any more after this
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9 vuotta sitten |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 vuotta sitten |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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10 vuotta sitten |