تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX b26c87491f need to ensure we've got an asset at all before setting the loaded state 5 سال پیش
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 5 سال پیش
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 5 سال پیش
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 سال پیش
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 سال پیش
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 سال پیش
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 سال پیش
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 سال پیش
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 سال پیش
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 سال پیش
  Areloch 6ade6f08ce Updated Assimp 5 سال پیش
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 سال پیش
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 سال پیش
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 سال پیش
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 سال پیش
  Areloch 3fa7a0d4fa Various fixes 6 سال پیش
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 سال پیش
  Areloch 14ae287c0c Bugfixes and improvements for the animation component and related asset behavior. 8 سال پیش
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 سال پیش
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 سال پیش
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 سال پیش
  Azaezel cc9955e102 unused variable cleanup 9 سال پیش
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 سال پیش
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 سال پیش