Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
AzaezelX
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33f17ea759
pathshape gravity suppression injection
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5 rokov pred |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
AzaezelX
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afb39d398f
code review:
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5 rokov pred |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 rokov pred |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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6 rokov pred |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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6 rokov pred |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 rokov pred |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 rokov pred |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 rokov pred |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 rokov pred |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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8 rokov pred |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 rokov pred |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 rokov pred |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 rokov pred |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 rokov pred |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 rokov pred |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 rokov pred |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 rokov pred |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 rokov pred |
Azaezel
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1ee127b753
more unused variable cleanups
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9 rokov pred |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 rokov pred |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 rokov pred |