AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 yıl önce |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 yıl önce |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 yıl önce |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 yıl önce |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 yıl önce |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 yıl önce |
AzaezelX
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 yıl önce |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 yıl önce |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 yıl önce |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 yıl önce |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 yıl önce |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 yıl önce |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 yıl önce |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 yıl önce |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 yıl önce |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 yıl önce |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 yıl önce |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 yıl önce |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
Areloch
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5019478aad
begun adding uniform hooks
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8 yıl önce |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Azaezel
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e475b3060b
won't need that any more after this
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9 yıl önce |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 yıl önce |
Azaezel
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2753f562e8
shadow caching
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10 yıl önce |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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10 yıl önce |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 yıl önce |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 yıl önce |