Commit History

Autor SHA1 Mensaxe Data
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. %!s(int64=11) %!d(string=hai) anos
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos