Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 lat temu |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 lat temu |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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6 lat temu |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 lat temu |
Areloch
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d9f80140f1
Include materialball shape asset info
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6 lat temu |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
Areloch
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a937bf44f0
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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6 lat temu |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
Azaezel
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e4bd3e8295
shadowvar cleanup
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7 lat temu |
Azaezel
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f0c29172ca
gui shadowvar cleanups
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7 lat temu |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
Areloch
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 lat temu |
Areloch
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526d4ea31a
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
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8 lat temu |
Areloch
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 lat temu |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 lat temu |
Areloch
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3ab2f98ec3
Fixes up some erroneous behavior with Simgroup parentage.
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9 lat temu |
Areloch
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 lat temu |
Areloch
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ec8882c3c8
Ensuring all names are the correct casing for Linux
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9 lat temu |
Areloch
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04adb9f240
Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
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9 lat temu |
Areloch
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b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
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9 lat temu |
Areloch
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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9 lat temu |
Azaezel
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2238dd66da
From Dušan Jocić: early out of treeview entries to prevent crashes
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10 lat temu |
Antony Jones
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d2d1f6086e
Added NULL check in function findItemByName.
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10 lat temu |
Dennis Brakhane
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b580b4a542
return the result value of scrollVisible
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10 lat temu |
Nathan Bowhay
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0a345674ed
Fixed spacing issues
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10 lat temu |
Nathan Bowhay
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879dbf0b03
Documented console methods
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10 lat temu |