Commit History

Auteur SHA1 Bericht Datum
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 jaren geleden
  AzaezelX 36b31ae19d zip support followup 4 jaren geleden
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 jaren geleden
  AzaezelX f185bef8a3 leverage isScriptFile 4 jaren geleden
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 jaren geleden
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 jaren geleden
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 jaren geleden
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 jaren geleden
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 jaren geleden
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 jaren geleden
  Areloch 3fa7a0d4fa Various fixes 6 jaren geleden
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 jaren geleden
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 jaren geleden
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
  Areloch 7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 9 jaren geleden