Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 éve
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
  AzaezelX b81b4c61a5 clean up leftover interlaced prepass experimental code. 5 éve
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 éve
  Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 éve
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 éve
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 éve
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 éve
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 éve
  Areloch adb875cb54 Conflict resolution with devhead. 8 éve
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 éve
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 éve
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 10 éve
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 éve
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 11 éve
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 11 éve
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 éve
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 éve
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 éve
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 éve
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 12 éve
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve