Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter vor 4 Jahren
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats vor 5 Jahren
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider vor 5 Jahren
  Lukas Aldershaab 4f472bf402 New terrain blending vor 5 Jahren
  AzaezelX 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency vor 5 Jahren
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. vor 5 Jahren
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor vor 6 Jahren
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets vor 6 Jahren
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. vor 7 Jahren
  Azaezel fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend vor 11 Jahren
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code vor 11 Jahren
  xoltan add2f8cb47 Terrain Macro Texture vor 13 Jahren
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren