AzaezelX
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7664b63071
snap syncing
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1 anno fa |
James Urquhart
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97d7d2e992
Alternate fix for castRay issue
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1 anno fa |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 anni fa |
Johan Mattsson
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7519f18035
Check correct variable
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2 anni fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 anni fa |
JeffR
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 anni fa |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 anni fa |
Areloch
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555c563b39
More updating of editor icons to assets
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4 anni fa |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 anni fa |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
AzaezelX
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 anni fa |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 anni fa |
Azaezel
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13ce1a7441
corrects compilation errors on mac
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6 anni fa |
Areloch
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bb30de04f7
Merge branch 'development' into ConvexProxies
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6 anni fa |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
Areloch
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anni fa |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |