Commit History

Autor SHA1 Mensaxe Data
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation %!s(int64=3) %!d(string=hai) anos
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  AzaezelX 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
  Azaezel 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Areloch 0492dd8b96 Tabs n' spaces %!s(int64=7) %!d(string=hai) anos
  Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. %!s(int64=7) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Masquara 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict %!s(int64=10) %!d(string=hai) anos
  Areloch 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay 2458ecad9b Fixed bug with bad index %!s(int64=10) %!d(string=hai) anos
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape %!s(int64=11) %!d(string=hai) anos
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh %!s(int64=11) %!d(string=hai) anos
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos