Robert MacGregor
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 anni fa |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 anni fa |
Areloch
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ec85e9021c
Misc Quality of Life and Bug fixes
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4 anni fa |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 anni fa |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 anni fa |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 anni fa |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 anni fa |
AzaezelX
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36b31ae19d
zip support followup
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 anni fa |
Areloch
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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5 anni fa |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 anni fa |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 anni fa |
Areloch
|
39d9e6039c
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anni fa |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
|
5 anni fa |
Areloch
|
4978538490
Includes required support functions for ImageAsset
|
5 anni fa |
Areloch
|
157b114ec7
Added ImageAsset type mode for cubemaps.
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5 anni fa |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 anni fa |
Areloch
|
9c381caea2
Added initial implement of Image Types for GFX resource management
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6 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anni fa |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 anni fa |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 anni fa |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 anni fa |
Areloch
|
abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
|
8 anni fa |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 anni fa |