Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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преди 4 години |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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преди 4 години |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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преди 4 години |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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преди 4 години |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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преди 4 години |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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преди 4 години |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
Areloch
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85a9a9b608
Implements shape preview caching for shape assets
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преди 5 години |
AzaezelX
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5e8862dafc
further info by request
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преди 5 години |
AzaezelX
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6495ee16c6
report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape
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преди 5 години |
AzaezelX
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b26c87491f
need to ensure we've got an asset at all before setting the loaded state
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преди 5 години |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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преди 5 години |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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преди 5 години |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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преди 5 години |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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преди 5 години |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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преди 5 години |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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преди 5 години |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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преди 5 години |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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преди 5 години |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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преди 5 години |
Areloch
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6ade6f08ce
Updated Assimp
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преди 5 години |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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преди 6 години |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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преди 6 години |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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преди 6 години |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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преди 6 години |
Areloch
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3fa7a0d4fa
Various fixes
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преди 6 години |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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преди 6 години |
Areloch
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14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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преди 8 години |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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преди 8 години |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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преди 9 години |