Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX f0d919e859 sound asset conversions - materials 4 lat temu
  AzaezelX 9217c62446 sound followups 4 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 lat temu
  AzaezelX 19eb3c42f0 more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling 4 lat temu
  AzaezelX d3693bef8d shifted playerdata down to the Long Lists block. fix player enum ref source side 4 lat temu
  marauder2k7 d700ea4878 Committing player separately. 4 lat temu
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 lat temu
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 lat temu
  AzaezelX 33f17ea759 pathshape gravity suppression injection 5 lat temu
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
  AzaezelX afb39d398f code review: 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  AzaezelX fabd5864fa uninitialized variables-t3d 5 lat temu
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 lat temu
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 lat temu
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 lat temu
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 lat temu
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 lat temu
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 lat temu
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 lat temu
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 lat temu
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 lat temu
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu