Commit History

Автор SHA1 Съобщение Дата
  Azaezel d484a1a46e apply consistent colorspace to cubemaps преди 7 години
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. преди 7 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew преди 7 години
  rextimmy a2fa9838e5 DDS cubemap support преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 901ceb943d deprecated functionality. T3D handles this in the reflector class. преди 11 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години