Azaezel
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d484a1a46e
apply consistent colorspace to cubemaps
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преди 7 години |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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преди 7 години |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
Azaezel
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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преди 7 години |
rextimmy
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a2fa9838e5
DDS cubemap support
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Azaezel
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901ceb943d
deprecated functionality. T3D handles this in the reflector class.
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преди 11 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |