Marc Chapman
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d68b616bf7
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 jaren geleden |
James Urquhart
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 jaren geleden |
Anis
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6f47cb7dfa
Update guiControl.h
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9 jaren geleden |
Azaezel
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138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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10 jaren geleden |
Azaezel
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6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
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10 jaren geleden |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 jaren geleden |
DavidWyand-GG
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539efcb1e1
Input event changes
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12 jaren geleden |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |