Historie revizí

Autor SHA1 Zpráva Datum
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
  Azaezel d484a1a46e apply consistent colorspace to cubemaps před 7 roky
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew před 7 roky
  rextimmy a2fa9838e5 DDS cubemap support před 8 roky
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Azaezel 901ceb943d deprecated functionality. T3D handles this in the reflector class. před 11 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky