Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 жил өмнө
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 жил өмнө
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 жил өмнө
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 жил өмнө
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 жил өмнө
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 жил өмнө
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 жил өмнө
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 жил өмнө
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 жил өмнө
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 жил өмнө
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө