Commit History

Автор SHA1 Съобщение Дата
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter преди 5 години
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance преди 5 години
  Lukas Aldershaab 4f472bf402 New terrain blending преди 5 години
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render преди 5 години
  AzaezelX 411cd009f4 fix terrain compilation преди 5 години
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture преди 5 години
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets преди 5 години
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files преди 5 години
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup преди 5 години
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. преди 5 години
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. преди 5 години
  AzaezelX c2e74f375a uninitialized variables-terrain преди 5 години
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set преди 6 години
  Areloch d8cc73f5a1 Added utility methods to AssetBase: преди 6 години
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets преди 6 години
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction преди 7 години
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows преди 7 години
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel fbfd3ed8ed clang: constructor initialization order преди 9 години
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert преди 10 години
  Areloch 11398bb04e Issue found with PVS-Studio: преди 10 години
  Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) преди 10 години
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. преди 10 години
  Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. преди 10 години
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. преди 11 години
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod преди 11 години
  LukasPJ f481d31285 BaseTexFormat was not networked properly. преди 11 години