Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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преди 5 години |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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преди 5 години |
Lukas Aldershaab
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4f472bf402
New terrain blending
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преди 5 години |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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преди 5 години |
AzaezelX
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411cd009f4
fix terrain compilation
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преди 5 години |
Lukas Aldershaab
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f87dde254d
extra option for terrain block to disable the update of the basetexture
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преди 5 години |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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преди 5 години |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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преди 5 години |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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преди 5 години |
Brian Roberts
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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преди 5 години |
chaigler
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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преди 5 години |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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преди 5 години |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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преди 5 години |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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преди 6 години |
Areloch
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d8cc73f5a1
Added utility methods to AssetBase:
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преди 6 години |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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преди 6 години |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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преди 7 години |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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преди 7 години |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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преди 7 години |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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преди 10 години |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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преди 10 години |
Azaezel
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6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
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преди 10 години |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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преди 10 години |
Azaezel
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a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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преди 10 години |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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преди 11 години |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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преди 11 години |
LukasPJ
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f481d31285
BaseTexFormat was not networked properly.
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преди 11 години |