Commit History

Autor SHA1 Mensaxe Data
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP %!s(int64=6) %!d(string=hai) anos
  suncaller 8a7c09c8fe Clean up redundant variables %!s(int64=6) %!d(string=hai) anos
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. %!s(int64=7) %!d(string=hai) anos
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg %!s(int64=7) %!d(string=hai) anos
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). %!s(int64=8) %!d(string=hai) anos
  Marc Chapman d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions %!s(int64=8) %!d(string=hai) anos
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation %!s(int64=9) %!d(string=hai) anos
  John3 f71e13a686 Fix bug #1664 by @Areloch %!s(int64=9) %!d(string=hai) anos
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) %!s(int64=9) %!d(string=hai) anos
  Areloch 69244a8577 Readded some missed brackets %!s(int64=9) %!d(string=hai) anos
  OTHGMars a9f77c4ffd TSStatic Mounting %!s(int64=11) %!d(string=hai) anos
  Areloch 98b3d3294d Merge of PR #855 %!s(int64=9) %!d(string=hai) anos
  Azaezel 070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo fe9c30b5bb Lowercase TSStatic fied names. %!s(int64=10) %!d(string=hai) anos