История коммитов

Автор SHA1 Сообщение Дата
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 лет назад
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 лет назад
  Areloch 27b304eec3 Various fixes 6 лет назад
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 лет назад
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 лет назад
  Areloch 8196ad9d32 Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash. 6 лет назад
  Areloch 3fa7a0d4fa Various fixes 6 лет назад
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 лет назад
  AzaezelX ae752a04e8 remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times) 6 лет назад
  Areloch bd170b5abe WIP of forward probe scoring. 6 лет назад
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 лет назад
  Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. 6 лет назад
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 лет назад
  AzaezelX 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance 6 лет назад
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 6 лет назад
  AzaezelX d034ea2be8 no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) 6 лет назад
  AzaezelX a0d1a076d5 Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP 6 лет назад
  Areloch 000c7b2263 GL work 6 лет назад
  AzaezelX 0cd8948fcf stray var killoffs 6 лет назад
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts 6 лет назад
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 лет назад
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 лет назад
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 6 лет назад
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 лет назад
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 лет назад
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 лет назад
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 лет назад
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 6 лет назад
  Azaezel 04a6130df8 sync correction 6 лет назад
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP 6 лет назад