提交历史

作者 SHA1 备注 提交日期
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 年之前
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children 1 年之前
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 年之前
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 年之前
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 年之前
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 年之前
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 年之前
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前