JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 months ago |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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11 months ago |
JeffR
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 months ago |
JeffR
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e4d07c7e8d
Adds utility function and method to be able to enact a load of subscenes at a specific world position
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1 year ago |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 year ago |