marauder2k7
|
f5f50723ed
final cleanup
|
10 月之前 |
marauder2k7
|
1edfbcf447
fixes for reload and flush
|
10 月之前 |
marauder2k7
|
f6dc694bd4
fully working
|
10 月之前 |
marauder2k7
|
85463c85ac
named targets for image assets
|
10 月之前 |
AzaezelX
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 年之前 |
marauder2k7
|
efbe5e90f5
virtuals removed
|
1 年之前 |
AzaezelX
|
1cf754dbca
asset load refactor
|
1 年之前 |
AzaezelX
|
b710a309bd
asset load flow work
|
2 年之前 |
AzaezelX
|
04f4a5fcf4
dedicated server nulltexturemanager work
|
3 年之前 |
AzaezelX
|
e211f502e8
better handle old style references to named texture targets
|
4 年之前 |
AzaezelX
|
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
|
4 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
AzaezelX
|
2630b4ada6
corrected and simplified the is<foo>Valid method macro injections
|
4 年之前 |
AzaezelX
|
776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
|
4 年之前 |
AzaezelX
|
ad0c141189
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
|
4 年之前 |
AzaezelX
|
3d488bbbf0
macro cleanup
|
4 年之前 |
AzaezelX
|
ee3ef531e2
ironically, overly paranoid checks were tripping warnings
|
4 年之前 |
AzaezelX
|
bdf6bd5c69
account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls
|
4 年之前 |
Areloch
|
3e131f5b8e
Added changes missed via merge failures.
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
AzaezelX
|
5de19404d9
mac compile fixes
|
5 年之前 |
AzaezelX
|
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
|
5 年之前 |
Areloch
|
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
|
5 年之前 |
AzaezelX
|
d1cc5964c4
fix GCC compile
|
5 年之前 |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 年之前 |
AzaezelX
|
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
|
5 年之前 |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 年之前 |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
5 年之前 |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 年之前 |
Areloch
|
4978538490
Includes required support functions for ImageAsset
|
5 年之前 |