提交歷史

作者 SHA1 備註 提交日期
  marauder2k7 f5f50723ed final cleanup 10 月之前
  marauder2k7 1edfbcf447 fixes for reload and flush 10 月之前
  marauder2k7 f6dc694bd4 fully working 10 月之前
  marauder2k7 85463c85ac named targets for image assets 10 月之前
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX 1cf754dbca asset load refactor 1 年之前
  AzaezelX b710a309bd asset load flow work 2 年之前
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work 3 年之前
  AzaezelX e211f502e8 better handle old style references to named texture targets 4 年之前
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 年之前
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 年之前
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 年之前
  AzaezelX 3d488bbbf0 macro cleanup 4 年之前
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 年之前
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 年之前
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 5de19404d9 mac compile fixes 5 年之前
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 年之前
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 年之前
  AzaezelX d1cc5964c4 fix GCC compile 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 年之前
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 年之前
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Areloch 4978538490 Includes required support functions for ImageAsset 5 年之前