Commit History

Author SHA1 Message Date
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 months ago
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  JeffR 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  AzaezelX 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 837983c767 Adds script function to access full path of the level asset's preview image file 5 years ago
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 5 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 years ago
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 7 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 years ago